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program "

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    • \ ˈprō-ˌgram 

    • \ ˈprō-ˌgram 

    • \ ˈwərk-ˈstə-dē- 

    • \ ˌprē-ˈprō-ˌgram \

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    [Noun]  | "pro*gram" | \ ˈprō-ˌgram \


    1: a public notice

    2: a brief usually printed outline of the order to be followed, of the features to be presented, and the persons participating (as in a public performance)

    3: the performance of a program; especially : a performance broadcast on radio or television


    Origin: 1633 ;

     French programme agenda, public notice, from Greek programma, from prographein to write before, from pro- before + graphein to write {mat|carve|};

    [Noun]  | "program director" 


    1: one in charge of planning and scheduling program material for a radio or television station or network


    Origin: 1901 ;

    [Noun]  | "program music" 


    1: music intended to suggest a sequence of images or incidents


    Origin: 1857 ;

    [Noun]  | "program trading" 


    1: computerized trading of large blocks of stocks in one market and stock index futures in another so as to take advantage of price differentials between the markets


    Origin: 1984 ;

    [Noun]  | "work-study program" | \ ˈwərk-ˈstə-dē- \


    1: a program that offers high school or college students part-time jobs in order to provide financial assistance or work experience


    Origin: 1946 ;

    [Noun]  | "application programming interface" 


    1: a set of rules that allows programmers to develop software for a particular operating system without having to be completely familiar with that operating system —abbreviation API


    Origin: 1968 ;

    [Verb]  | "pro*gram" | \ ˈprō-ˌgram \


    1: to arrange or furnish a program of or for : bill

    2: to enter in a program

    3: to work out a sequence of operations to be performed by (a mechanism, such as a computer) : to provide with a program


    Origin: 1846 ;

    [Verb]  | "pro*gramme" 


    1: to arrange or furnish a program of or for : bill

    2: to enter in a program

    3: to work out a sequence of operations to be performed by (a mechanism, such as a computer) : to provide with a program

    [Verb]  | "pre*pro*gram" | \ ˌprē-ˈprō-ˌgram \


    1: to program (something or someone) in advance


    Origin: 1959 ;

    [Idiom]  | "get with the program" 


    1: to start doing what others need or want one to do : to become involved and active in a useful and effective way

    [Noun]  | "program" 


    1: a listing of things to be presented or considered (as at a concert or play);


      * e.g., " ... the program will tell us the scheduled order of musical numbers "



    •  Antonyms : 

    • (N/A)





    2: a method worked out in advance for achieving some objective;


      * e.g., " ... we need to come up with a program to deal with kids skipping school "



    •  Antonyms : 

    • (N/A)





    3: a way of acting or proceeding;


      * e.g., " ... recommends a program of regular dental checkups "



    •  Antonyms : 

    • (N/A)





     [ "program" ]

    1: a song in kirby planet Robobot that shares the same name as the first letter of each area and when spelt out. (including the final stage) spells out "PROGRAM"

      * e.g.,  ... Patched Plain 

     [ "program" ]

    1: the way in which you go about picking up a girl

      * e.g.,  ... hey man lets go run a program on that broad 


     [ "program" ]

    2: usually a program has a good wingman and a good angle

      * e.g.,  ... man i ran a sweet program tonight 

     [ "program" ]

    1: The correct spelling is programme!

      * e.g.,  ... its spelt programme, idiot! 

     [ "program" ]

    1: ta steal somethin from a person store or place

      * e.g.,  ... when lance and chuck went to champs chuck programed them forces 

     [ "Programming" ]

    1: The art of turning caffeine into Error Messages.

      * e.g.,  ... 12-midnight is the critcal point for programming, at which time the relationship of errors vs caffeine increases exponentially. 

     [ "programming" ]

    1: hood term. getting yourself ready for hood war

      * e.g.,  ... we straight programmin’ (programming) that’s on crip. our nippas be in the gym, they be doin they push-ups, they doin they pull ups they on that shit that’s on five 

     [ "programming" ]

    1: to copy and paste pre-made material created by other.

      * e.g.,  ... I am going to use programming to do my dissertation I need to do for tomorrow. 

     [ "programming" ]

    1: The most fun you can have with your clothes on, although clothes are not mandatory.

      * e.g.,  ... cout << "Feelin that breeze down below as i code away :)" 

     [ "programming" ]

    1: In the beginning there was the computer. And God said: %Create the heaven and earth!

      * e.g.,  ... Do programming for the brain not the heart beat! 


     [ "programming" ]

    2: #Enter user id.


     [ "programming" ]

    3: %God


     [ "programming" ]

    4: #Enter password.


     [ "programming" ]

    5: %Omniscient


     [ "programming" ]

    6: #Password incorrect. Try again.


     [ "programming" ]

    7: %Omnipotent


     [ "programming" ]

    8: #Password incorrect. Try again.


     [ "programming" ]

    9: %Technocrat


     [ "programming" ]

    10: #And God logged on at 12:01:00 AM, Sunday, March %Create the heaven and earth!


     [ "programming" ]

    11: #Unrecognizable command. Try again.


     [ "programming" ]

    12: %Create earth


     [ "programming" ]

    13: #Done


     [ "programming" ]

    14: %Run earth


     [ "programming" ]

    15: #And God created the heavens and earth and they were dark. And God


     [ "programming" ]

    16: saw


     [ "programming" ]

    17: there were 0 errors.


     [ "programming" ]

    18: %Let there be light!


     [ "programming" ]

    19: #Too many perameters. Try again.


     [ "programming" ]

    20: %Create light


     [ "programming" ]

    21: #Done


     [ "programming" ]

    22: %Run light


     [ "programming" ]

    23: #And thus there was Day and Night


     [ "programming" ]

    24: #And God logged off at 12:02:00 AM, Sunday, March


     [ "programming" ]

    25: #Approx. funds remaining: $950. #And God logged on at 12:01:00 AM, Monday, March


     [ "programming" ]

    26: #Good morning, God, Welcome to the UNIVERSE network


     [ "programming" ]

    27: %Let there be firmament in the midst of water and light


     [ "programming" ]

    28: #Unrecognisable command. Try again.


     [ "programming" ]

    29: %Create firmament


     [ "programming" ]

    30: #Done.


     [ "programming" ]

    31: %Run firmament


     [ "programming" ]

    32: #And God divided the waters. And God saw there were 0 errors.


     [ "programming" ]

    33: %Let the waters under heaven be gathered together unto one place and


     [ "programming" ]

    34: letthe dry land appear and


     [ "programming" ]

    35: #Too many characters in specification string. Try again.


     [ "programming" ]

    36: %Create dry_land


     [ "programming" ]

    37: #Done.


     [ "programming" ]

    38: %Run dry_land


     [ "programming" ]

    39: #And God created dry land. And God saw there were 0 errors.


     [ "programming" ]

    40: #And God logged off at 12:02:00 AM, Monday, March


     [ "programming" ]

    41: #Approx. funds remaining: $860. #And God logged on at 12:01:00 AM, Tuesday, March


     [ "programming" ]

    42: %Create lights in the firmament to divide the day from the night


     [ "programming" ]

    43: #Unspecified type. Try again.


     [ "programming" ]

    44: %Create sun_moon_stars


     [ "programming" ]

    45: #Done


     [ "programming" ]

    46: %Run sun_moon_stars


     [ "programming" ]

    47: #And God created the lights in the heavens. And God saw there were 0


     [ "programming" ]

    48: errors.


     [ "programming" ]

    49: %Let the earth bring forth grass, the herb yielding seed, and the fruit


     [ "programming" ]

    50: tree yielding fruit after his kind, whose seed is in itself,


     [ "programming" ]

    51: upon the earth.


     [ "programming" ]

    52: #Error unmatched 'grass'


     [ "programming" ]

    53: %Create grass_herbs_fruit


     [ "programming" ]

    54: #Done


     [ "programming" ]

    55: %Run grass_herbs_fruit


     [ "programming" ]

    56: #And God brought fprth grass and herb yielding seed and the trees


     [ "programming" ]

    57: yielding fruit. And God saw there were 0 errors.


     [ "programming" ]

    58: #And God logged off at 12:02:00 AM, Tuesday, March


     [ "programming" ]

    59: #Approx. funds remaining: $600. #And God logged on at 12:01:00 AM, Wednesday, March


     [ "programming" ]

    60: %Create fish


     [ "programming" ]

    61: #Done


     [ "programming" ]

    62: %Create fowl


     [ "programming" ]

    63: #Done


     [ "programming" ]

    64: %Run fish, fowl


     [ "programming" ]

    65: #And God created the great sea monsters and every living creature that


     [ "programming" ]

    66: creepeth wherewith the waters swarmed after its kind


     [ "programming" ]

    67: and every winged fowl after its kind. And God saw there were 0 errors.


     [ "programming" ]

    68: #And God logged off at 12:02:00 AM, Wednesday, March


     [ "programming" ]

    69: #Approx. funds remaining: $500. #And God logged on at 12:01:00 AM, Thursday, March


     [ "programming" ]

    70: %Create cattle


     [ "programming" ]

    71: #Done


     [ "programming" ]

    72: %Create creepy_things


     [ "programming" ]

    73: #Done


     [ "programming" ]

    74: %Run cattle, creepy_things


     [ "programming" ]

    75: #And God created cattle to graze over the land and creepy crawly


     [ "programming" ]

    76: thingsto fly about the night. And God saw that there were


     [ "programming" ]

    77: 0 errors.


     [ "programming" ]

    78: #And God logged off at 12:02:00 AM, Thursday, March


     [ "programming" ]

    79: #Approx. funds remaining: $400. #And God logged on at 12:01:00 AM, Friday, March


     [ "programming" ]

    80: %Now let us make man in our image


     [ "programming" ]

    81: #Unspecified type. Try again.


     [ "programming" ]

    82: %Create man


     [ "programming" ]

    83: #Done


     [ "programming" ]

    84: %Be fruitful and multiply and replenish the earth and subdue it and have


     [ "programming" ]

    85: dominion over the fish of the sea and over the fowl of


     [ "programming" ]

    86: the air and over every living thing that creepeth upon the earth


     [ "programming" ]

    87: #Too many command operands. Try again.


     [ "programming" ]

    88: %Run multiplication


     [ "programming" ]

    89: #Execution terminated. 6 errors.


     [ "programming" ]

    90: %Insert breath


     [ "programming" ]

    91: #Done


     [ "programming" ]

    92: %Run multiplication


     [ "programming" ]

    93: #Execution terminated. 5 errors.


     [ "programming" ]

    94: %Move man to Garden of Eden


     [ "programming" ]

    95: #Directory Garden of Eden does not exist.


     [ "programming" ]

    96: %Create Garden.edn#Done


     [ "programming" ]

    97: %Move man Garden.edn#Done


     [ "programming" ]

    98: %Run multiplication


     [ "programming" ]

    99: #Execution terminated. 4 errors.


     [ "programming" ]

    100: %Copy Garden.edn\man Garden.edn\woman


     [ "programming" ]

    101: #Done


     [ "programming" ]

    102: %Run multiplication


     [ "programming" ]

    103: #Execution terminated. 3 errors.


     [ "programming" ]

    104: %Insert woman into man


     [ "programming" ]

    105: #Illegal parameters. Try again.


     [ "programming" ]

    106: %Insert man into woman


     [ "programming" ]

    107: #Done


     [ "programming" ]

    108: %Run multiplication


     [ "programming" ]

    109: #Execution terminated. 2 errors.


     [ "programming" ]

    110: %Create desire


     [ "programming" ]

    111: #Done


     [ "programming" ]

    112: %Run multiplication


     [ "programming" ]

    113: #And God saw man and woman being fruitful and multiplying in


     [ "programming" ]

    114: Garden.edn


     [ "programming" ]

    115: #Warning: No time limit on this run. 1 errors.


     [ "programming" ]

    116: %Create freewill


     [ "programming" ]

    117: #Done


     [ "programming" ]

    118: %Run freewill


     [ "programming" ]

    119: #And God saw man and woman being fruitful and multiplying in


     [ "programming" ]

    120: Garden.edn


     [ "programming" ]

    121: #Warning: No time limit on this run. 1 errors.


     [ "programming" ]

    122: %Undo desire


     [ "programming" ]

    123: #Desire cannot be undone once freewill is created.


     [ "programming" ]

    124: %Destroy freewill


     [ "programming" ]

    125: #Freewill is an inaccessible file and cannot be destroyed.


     [ "programming" ]

    126: #Enter replacement, cancel, or ask for help.


     [ "programming" ]

    127: %Help


     [ "programming" ]

    128: #Desire cannot be undone once freewill is created.


     [ "programming" ]

    129: #Freewill is an inaccessible file and cannot be destroyed.


     [ "programming" ]

    130: #Enter replacement, cancel, or ask for help.


     [ "programming" ]

    131: %Bugger {backspace}


     [ "programming" ]

    132: %Create tree_of_knowledge


     [ "programming" ]

    133: #And God saw man and woman being fruitful and multiplying in


     [ "programming" ]

    134: Garden.edn


     [ "programming" ]

    135: #Warning: No time limit on this run. 1 errors. %Create good, evil


     [ "programming" ]

    136: #Done


     [ "programming" ]

    137: %Run evil


     [ "programming" ]

    138: #And God saw he had created shame.


     [ "programming" ]

    139: #Warning system error in sector E9 Man and woman not in


     [ "programming" ]

    140: Garden.edn#1 errors. %Grep Garden.edn\ 'man' 'woman'


     [ "programming" ]

    141: #Search failed.


     [ "programming" ]

    142: %Delete shame


     [ "programming" ]

    143: #Shame cannot be deleted once evil has been activated.


     [ "programming" ]

    144: %Destroy freewill


     [ "programming" ]

    145: #Freewill is an inaccessible file and cannot be destroyed.


     [ "programming" ]

    146: #Enter replacement, cancel, or ask for help.


     [ "programming" ]

    147: %Stop


     [ "programming" ]

    148: #Unrecognizable command. Try again


     [ "programming" ]

    149: %Break


     [ "programming" ]

    150: %Break


     [ "programming" ]

    151: %Break #*** ATTENTION, God: COMPUTER GOING DOWN FOR


     [ "programming" ]

    152: REGULAR DAY OF MAINTENANCE AND REST IN FIVE MINUTES. PLEASE


     [ "programming" ]

    153: LOG OFF*** %Create new world


     [ "programming" ]

    154: #You have exceeded your allocated file space. You must destroy old


     [ "programming" ]

    155: files


     [ "programming" ]

    156: before new ones can be created.


     [ "programming" ]

    157: %Destroy earth


     [ "programming" ]

    158: #Destroy earth: Please confirm n.


     [ "programming" ]

    159: %yes #*** COMPUTER DOWN. SERVICES WILL RESUME


     [ "programming" ]

    160: SUNDAY, MARCH 8 AT 6:00 AM. YOU MUST SIGN OFF NOW*** #And God logged off at 11:59:59 PM, Friday, March


     [ "programming" ]

    161: #Approx. funds remaining: $00.00.

     [ "Programe" ]

    1: A program that is also a game. Meaning that it is a game but has some useful features like image/text editing.

      * e.g.,  ... Man that programe was useful and fun! 

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