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difficulties "

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    • \ ˈdi-fi-(ˌ)kəl-tē \

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    [Noun]  | "dif*fi*cul*ty" | \ ˈdi-fi-(ˌ)kəl-tē \


    1: the quality or state of being hard to do, deal with, or understand : the quality or state of being difficult

    2: controversy, disagreement

    3: objection


    Origin: 14th century ;

     Middle English difficulte, borrowed from Anglo-French & Latin; Anglo-French difficulté, borrowed from Latin difficultāt-, difficultās, from difficilis "hard to do, troublesome, intractable" (from dif-, probably assimilated form of dis- {see: |dis-|dis-} + facilis "easy, accommodating") + -tāt-, -tās {see: |-ty|-ty} {mat|facile|};

      * Note : Latin difficultās presumably goes back to *dis-fakli-tāts and follows the same path as the base word, from *faklitāts to attested facultās (see: {faculty|faculty}), with regular vowel weakening in a non-initial syllable. The word difficilis is derivationally peculiar, as the prefix dis- is regularly applied only to verbs and is not primarily privative—the expected negative counterpart to facilis should have been *infacilis. It has been hypothesized that dis- in this case is a permutation of *dus-, corresponding to Greek dys- "bad, ill" (see: {dys-|dys-}; *dus- is otherwise unattested in Latin), or that difficilis is modeled on dissimilis "unlike" (see: {dissimilar|dissimilar}; the adjective similis "like" takes a range of ordinarily verbal prefixes, perhaps following Greek equivalents). Neither solution is entirely satisfactory.;

    [Plural noun]  | "technical difficulties" 


    1: technical problems : problems with equipment

    [Noun]  | "difficulties" 


    1: something that is a cause for suffering or special effort especially in the attainment of a goal;


      * e.g., " ... the many difficulties that he encountered on the road from poor orphan to head of a major corporation "





    2: something that makes a situation more complicated or difficult;


      * e.g., " ... there was a minor difficulty when we realized that the store had already closed "



    •  Antonyms : 

    • (N/A)





    3: a feeling or declaration of disapproval or dissent;


      * e.g., " ... the only difficulty I have with the dress is its color—does it come in anything besides purple? "



    •  Antonyms : 

    • (N/A)





    [Noun]  | "difficulty" 


    1: something that is a cause for suffering or special effort especially in the attainment of a goal;


      * e.g., " ... the many difficulties that he encountered on the road from poor orphan to head of a major corporation "





    2: something that makes a situation more complicated or difficult;


      * e.g., " ... there was a minor difficulty when we realized that the store had already closed "



    •  Antonyms : 

    • (N/A)





    3: a feeling or declaration of disapproval or dissent;


      * e.g., " ... the only difficulty I have with the dress is its color—does it come in anything besides purple? "



    •  Antonyms : 

    • (N/A)





     [ "difficulty" ]

    1: n. Something that is a problem for you.

      * e.g.,  ... I've run into a difficulty upgrading my hardware. 

     [ "difficulty" ]

    1: The setting of a device, usually used when asking someone to increase it.

      * e.g.,  ... Hey, crank up the difficulty on the radio. 

     [ "recruit difficulty" ]

    1: When someone is on easy mode. Life is easy, everything goes their way, and nothing is there to stop them.

      * e.g.,  ... Man, I'm tired of these females always livin life on that recruit difficulty. 

     [ "Artificial difficulty" ]

    1: A term to describe games that have enemies that are too powerful to be killed even through intelligent gameplay and the player must resort to cheap tactics and exploits because the enemy cannot be killed in a straight up fight due their health and damage surpassing the player's. The difference between artificial difficulty and real difficulty is that real difficulty can be overcome through intelligent gameplay such as planning out how you will attack a group so you will not take any damage, being patient, and being cautious. Real difficulty is achieved through enemies that have intelligent abilities that the player must learn and learn to avoid while artificial difficulty is achieved simply by raising the enemies' damage and health.

      * e.g.,  ... Skyrim on Master is artificial difficulty. Enemies are no more intelligent than normal, but have double health and damage. 

     [ "ethnical difficulties" ]

    1: Whenever you have trouble trying to communicate clearly with another person of different ethnicity.

      * e.g.,  ... Guy 1: my supervisor almost fired me when that Mexican dude didn't understand that we don't sell tacos. 

     [ "appeal to difficulty" ]

    1: A fallacy that claims that "a more difficult method of doing something is objectively better than a simpler method of doing the same thing".

      * e.g.,  ... An example of the appeal to difficulty is when you submit a Python-related question on Stack Overflow, only for the first answer to be a cuck chiding you for not using a more difficult language like C or C++. 

     [ "Difficulty Gate" ]

    1: Video games that don't offer difficulty settings lower than intended difficulty omitting less-than-skilled players from enjoying the author's creation till the very end.

      * e.g.,  ... Player A: I paid $60 for a game I really wanted to enjoy! But because of the difficulty gate I'm not going to be able to finish this! 

     [ "Technical Difficulties" ]

    1: Slang. A word used to describe someone who is intoxicated.

      * e.g.,  ... "Sorry I couldn't show up to your gig mate, I was having a few technical difficulties" 


     [ "Technical Difficulties" ]

    2:  A person who has slurred speech and wobbly stance as a result of being intoxicated is said to be having "Technical Difficulties".

     [ "J.T.O.H. difficulty" ]

    1: The term JTOH difficulty means really, really, really hard. As hard as you want it to mean. (Example: This grade is a JTOH difficulty by itself.)

      * e.g.,  ... This editing feature's level of control is a J.T.O.H. difficulty itself. 

     [ "Survival Difficulty" ]

    1: A system of measure in the Backrooms that determines how survivable a level is.

      * e.g.,  ... The Survival Difficulty is based on Safety, Security, and Entity Count. 

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